Design of the Week | Twin Peaks
While it's not much of a teaser (unless that they're teasing you that the show you've been waiting decades for to return to television isn't going to air in 2016 as initially proclaimed, but rather at some indeterminate date in 2017), Showtime released what they're calling a teaser for the return of Twin Peaks. What it boils down to is a video announcement that the show is currently in production. Which is enough, apparently, for me to want to write a blog post about it.
Lynch's work is always heavily stylized, but Twin Peaks, while starting out as an accessible, albeit quirky murder-mystery, devolves over two seasons into a haunting and unforgettable nightmare. This is perhaps one of my favorite frequencies to observe artists operating on.
So often, craft is hammered into writers by MFA programs and golf-clap applauded by critics. I read several books and watched countless movies this past year where the ending is alluded to early on in the story. Which is fine. I know that's called foreshadowing. That is craft, maybe? But, I suppose, once you realize that the character is going to inevitably—say—commit suicide, there is no more surprise. How much more fantastic it would be if, once arriving at the climax alluded to in the opening, rather than leaping over the railing, an alien abducts the character to a deep-sea, underwater lair that only the ancient Egyptians knew the entrance to. I'm exaggerating for effect, of course.
I think more credence should be given to those who not only toe around in the slop—by which I mean the mysterious and bonkers—but who dive in and swim around, shattering illusions and perceptions in the process. When it works, the resulting effect is chilling.
I digress. Did you know that David Lynch was once offered the opportunity to direct a famous sci-fi film, whose prequel is now in theaters? Imagine how different that franchise could have turned out if Lynch had accepted the offer.